Close, but no Railroad |
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This scenario is very small and has a great re-play factor and seems very balanced. I was the Allies and chose to attack across the rapido farthest away from Cassino, where I would not be spotted until I was across. On that side of the Railway embankment was a Grenadier in one hex and a 81 mm mortar in the hex behind it. It took me 5 turns to get everyone accross the rapido and in position. On turn 6 I assaulted those 2 hexes and the Germans could finally move and shoot. Because they were not dug in, the assaults were simul. The mortar was gone immediately, while it took 3 turns to kill the grenadier. That time allowed his other units to come up and support the Railway station. Having been granted dug in status by entering that hex my job was reaaly hard to dislodge them from that position. In the end, I could do no better than just tying him up in that hex. I had captured the rest of the railway hexes, the hill hex, but had not cleared 3 mine factors so the Germans won a Minor victory. Very enjoyable scenario. |
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