Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Beware of the Woods
Author Greg SW
Method Solo
Victor Germany
Play Date 2011-02-25
Language English
Scenario FaoF021

To start of with, I chose to go with the spirit of the victory conditions rather than the letter. The Germans could easily win this if they just held up east of the railroad until the last one or two turns of the scenario, then rush across the railroad. All the Germans have to do to win is have an undemoralized unit on the west side of the railroad at the end of the game. However that would make for a boring game. This game was interesting in that to offset the French armor advantage the Germans sought to engage in close action and to get a stronghold in the cities, where they could defend well against counterattacks. This resulted in some close actions in the woods in order to get to the cities. Both sides, depending on how the close action was going, would bring down artillery on these hexes in an attempt to break the deadlock. Since the odds were the "friendly fire" column would be lower than the column applied to the opponent this actually made a huge difference. In the end this was better for the Germans as their artillery was less likely to hit adjacent hexes occupied by friendly troops.

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