War on The Equator, Scenario #2: Peruvian Blitzkrieg | ||||||||||||
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I was really interested in playing this scenario, it was the perfect size. The Ecuadorians just had to keep one town hex or the bridge hex in their possession after 18 turns to win. The Peruvians on the other hand had to take all these objectives to win. The Peruvians had the much stronger force and better Morale, as they had much to do. The only problems the Peruvian had, was the clock, 18 turns. What slow them down was the Ecuadorian 75/97 gun in the Southern town just above the bridge and a delaying party at the bridge. Once the gun was gone, the Peruvian armor had a free hand as nothing could stop them short of staying out of assault combat. The next obstacle was a strong Infantry force in the Northern town and Ecuadorian reinforcements that came in on turn five I believe, but they are very weak and some were blocked. With the combine tank, infantry, artillery and air-power of the Peruvian army, I was able to repeat history and take all the objects by turn 14, at which point I called the game, as their was no way for the weak morale Ecuadorian forces to recover their demoralized force in four turns and dislodge any of the stronger Peruvian forces from the Northern town. A Peruvian Victory! Maybe I should have put more Ecuadorians south to delay? Fun play, no matter what the results! |
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