Bulge II: Elsenborn Ridge, Scenario #11, St. Vith: Help Arrives | ||||||||||||
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I am playing this scenario, as it is a quick one, and my time is short today. After one turn of play, I have rushed my M18's into a blocking position, hopefully they will get to activate first next turn? The American have very little Infantry but lots of armor. The Germans on the other hand have tons of Infantry and enough armor to make them dangerous. Both sides really need to try for the Major Victory conditions first because if both get minor one victory conditions, it will be a Draw. So the fight should center around the Northern part of board 25. Without very much Infantry, this looks tough for the Americans but if I can quickly take out the German armor, I should have a chance. Those 14 movement factor, really makes the M18's a fun TD to move across the map board first and get into position and this scenario you get to use 3 full strength counters/Platoons of them. This ended in an American Minor Victory. The Germans never could not get it together to make a finally push. They had terrible recovery dice rolls. I threw in the towel with about six turns left. The American did what they needed to do to get a minor victory but had little chance to get a Major Victory with too few Infantry units and no Artillery. |
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