If You Want To Commit Suicide, Make A Move | ||||||||||||||
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This was played against Wayne Baumber and for me at least, attains that rare score I hate giving of just 1 point ! I have little to say about it really other than that our game boiled down to whomever stuck their neck out in the dark would get blown to bits. Both sides tried it once and both sides got burnt. Then, both sides dug-in seeing the futility in any attack, though the Germans did send some troops east across the river to block off the road against any future Soviet reinforcements, and that was about that. The scenario demands 34 x 1 hex visibility night turns followed by just 14 slowly getting lighter turns. With a 1 hex distance of sight, it means any potential attacker will have to move adjacent to the enemy and take a shot or two at point blank range..... few peoples choice of the offence. Made me think that maybe their should be a chance of unspotted night movement, say a 1-2 on a dice, but that enters the realms of changing per taste of player. Anyway, with a complete Mexican stand-off, the game ended in a miserable and quite frankly, waste of time draw. Avoid unless playing solo and you are happy to throw one side to the lions ! |
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