Delaying Tactics Work (sort of) for the Australians |
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Japanese with superior force and morale are attacking from the north along a single trail. Australians must delay them. Sides get points for eliminating enemy steps and holding trail/village hexes. The Australians set up in the village near the north end of the board, and the Japanese approach in single file along the trail. The Japanese take a couple of disruptions from Opportunity Fire on the approach, then get stuck into assaults all along the Australian front. The Japanese get the better of the assaults, but it takes time to wear out the defenders. Almost three hours elapse before the Australians are forced out of the village, and they manage to retreat in pretty good order and continue to block the trail. Two reduced platoons left in the village perform magnificently, one holding out for an hour and the other for almost two. They kept several Japanese units from getting down the trail to take on the remaining Aussies. In the end, the Japanese hold the entire village, but not much beyond it. Australian casualties are heavier, but not enough to make a difference. Final score, Australians up by one for a draw. This was a good scenario. The Australians seemed to be on the edge of disaster for most of the game, but pulled out a draw at the end. This one may favor the Japanese somewhat. |
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