Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Night of the Long Knives ER#20 Don't give me no Flak!
Author PatC
Method Solo
Victor Draw
Play Date 2011-02-22
Language English
Scenario ElsR020

Any one reading Ross Carter's memoir "Devils in Baggy Pants" will recognize this scenario and be reminded of the battle's effect on the author.

The Allies enter on the south edge and get within striking range by 1800. The Axis are set up in the village. Because of the limited time and lack of mobility the Allies opt for a frontal assault with an attempt to slip a company around the Axis left. There was a inconclusive exchange of fire between the M18 and the Axis PSW251/21. Nearly all the Allied Inf were disrupted or demorialized in the first rush into the village. The M18 fired a shot and kept going threatening the Axis rear village in hex 0914. This forced the Axis to detach a platoon from the reserve of 2 platoons and a leader in 0908 to cover the rear village. By 1845 both sides stood face to face in and around the village with the M18 far out on the Allied right trying to create havoc in the Axis rear now that the Axis occupied all the village hexes with at least a Gren. The Allied assault was bogging down until the Axis decided to move their Assault Gun platoon next to the village to gain the 2 col direct fire shift. This seemed at the moment like a good move. It would endanger Allied units in the village when combined with other units present. It could also draw out the Allied armor that was going out of it's way to avoid the Axis Assault gun platoon. But naturally the Allies got the iniative by one on the following turn and assaulted the Axis armor and inflicted a 2 step loss to none. This left the Allied Inf platoons out in the open but it did not matter because on the next turn the Allies captured another village hex via assault. That was how it ended 12 points for the Allies and 8 points for the Axis. DRAW. The Axis 20mm Flak gun and a Lt. held out in a village hex unassisted until the end causing the draw. Rating 4. This turned into quite firefight. The Axis really made a mistake coming within reach of the Allies Inf. Had they gambled and let the Allies get the first AP shot and had survived it this scenario could have had a very different ending. The Axis were fearful of the M18's ability to "Shoot and Skoot". The Axis could take the risk and get shot at and not get a return shot even if they get the iniative. This more than anything influenced the Axis armor's manuvers. Despite the Axis dilemma the Flak gun saved the loss.

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