Near cakewalk for the Germans | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Rating: solo 3; FTF 1, unless one player wants an extreme challenge. I chose this scenario to play solo as my first learning game in the series. It seemed like it would be easy enough to AI the Soviets since they had strict placement rules and were defending. They placement strategy was to put dug in full strength INF and HMG units with the two Lieutenant as a front, and then bring up the scattered extra units to reinforce them. The Soviets in this scenario are severely hampered by the "2" range of their INF units, and lack of any serious bombardment capability. The mortar was completely ineffective throughout the scenario, until it got blown to smithereens by the combined OBA that rolled a "2". The German artillery was king in this scenario. I used to drive the dug in units out of their positions time and again, by demoralization and then failure to rally. It seemed too easy given the full visibility range. I noticed the scenario starts at 5AM, but there's no mention of reduced visibility in the Special Rules section. All in all, it was a good scenario to get exposure to many of the basic rules, but I wouldn't ever want to play as the Soviets against a live opponent. |
||||||||||||
0 Comments |