Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Nearly a good scenario
Author waynebaumber (Soviet Union)
Method Face to Face
Victor Germany
Participants vince hughes (AAR)
Play Date 2011-02-15
Language English
Scenario EFDx092

This good be a very good scenario : its not. The situation is in deep mid winter two force deploy towards a town, the Germans seeking shelter the Russian seeking to expel the hated invader. The Germans are outnumbered but have good morale, on board artillery and an surfeit of leaders, the Soviets also have good morale, no loss of MP due to the snow but only 4 leaders and just 16 turns to cross a board and a half and take a town. Victory conditions depend only on control of town hexes on board 3. The scene is set for an epic struggle, a race for the town and then a bitter battle for said town. Well the scene would be set except that the scenario instructions are very ambiguous as to where board 3 is set up. We followed our normal convention and this meant that the town was only 4 hexes from the German entry point. I am sure that this is incorrect, however I agreed to play the scenario out. Even moving up the road in column it will take the Soviet's 5 turns to reach the edge of the town with the leading units, to then deploy into a battle line and launch an urban assault to clear at least three town hexes in 11 turns is possible but a tall order. Of course the German have had time to set up their artillery so you will be facing 32 bombardment points for some of the time the Russians march and deploy, not to mention that my skillful opponent had stacked 3 X HMG with enough leaders to throw out 30 DF to a range of 5 hexes turns the tall order into mission impossible. I have read Vince's AAR and although thinks it was tough for the Germans I can assure you at no stage did I feel that I had a chance to even enter the town let alone capture any part of it. Yes I did expose my leaders but by cunning "enemy" did target them, how many other players would pass up a 30 DF Opp fire shot against advancing HMG just to nail a leader. He did and with another leader out of action after being targeted by enemy morters I had to be reckless with the remaining two and paid the price. Its a shame because there is a good scenario hidden away here, it needs a little tweak. As it stands though it is flawed. Any scenario which even before you start setting up units has you arguing over which way the map goes is never going to impress me no matter what the result. This is another example of shoddy scenario development which plagues what is otherwise an excellent game system.

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