Hold and Retreat | ||||||||||||
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This was a second scenario we played on this day back in 2006. First, one was a draw so we tried another,but this was a draw as well. I attribute this to the victory conditions, some make it easy to split a game. This was a similar situation. In this small scenario the Germans need to hold all the town hexes until turn 7, then run for the west edge. In our play the Germans held until turn 7 but then failed to get enough units off the board, leaving us again without a clear winner. |
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