Tiger Rush | ||||||||||||
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Until the Kursk game is out, PG'ers will need to turn to HotSU for some scenarios. These scenarios are generic, but can offer some fun. This one was interesting from the point of being able to have some heavy German tanks. In this case Tiger I's and PzIV's rumble across the Russian steppes. The scenario has a Panzer force advancing on fixes Soviet defenders. The Soviets do not have tanks just 76.2mm guns and 45mm AT guns, which give the Germans the mobility edge. The Soviets have the setup and positional defenses. Morale is even, OBA is even. The victory conditions are a bit of a stretch for the Germans while the Soviets have a better chance of achieving their conditions. I only have sketching notes on the play for this one. But the German attack bogged down when they first entered the map. It took a few turns to for the Germans to get a breakthrough established. Rolling across board 4 they were able to get a force onto board 1 quickly after the breakthrough. The Soviets on board 8 held fast so the Germans needed to split some of the breakthrough force to attack the flanks of the Soviet defenders on board 8. This was where the Tigers really helped, they were able to get close to and disrupt the defending infantry without worrying about the AT guns. Meanwhile, the breakthrough force attacked the second line of defenders. The Soviet OP fire and OBA came a live and stopped the German attack. Forced to recover units rather than move and attack with them the assault bogged down. In the end the battle was a draw, the Germans couldn't capture all of the towns but the Soviets didn't achieve theirs either. Running around with the Tiger I's was interesting as they were unstoppable and provided excellent fire support to assault the entrenchments. As the Soviets, my opponent was more disappointed, more from some the dice rolls and the lack of ability of counterattack. |
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