Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
White Eagles #6 Skilled Instruction
Author JayTownsend
Method Solo
Victor Poland
Play Date 2010-01-01
Language English
Scenario WhEa006

As the Germans I rushed to the town hexes on board #4, as that is where the victory points were, 2 per town hex and 1 for each eliminated step. I used the Kubel's as APCs, as they have a 2 DF and don't count against stacking and they don't count against step losses either. I lost one of them in combat. Really the Germans are hard pressed to take the town with weaker INF and a short time frame. They do have more units but it didn't help much, as they knocked out the Polish Artillery piece early, which send the Polish Reinforcements in early.

As the Polish, just setup in the town hexes on board 4 for protection and hold on and hope for fast reinforcements.

In the End, The Germans Had 6 points of controlled town hexes and only one point for eliminated Polish steps. While the Polish had 6 points of controlled town hexes and 3 points for eliminated German steps.

The Polish win 9 point to 7 points over the Germans.

Attacking town hexes with weak forces can be frustrating.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.049 seconds.