Stumbling through the jungle | ||||||||||||
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I picked this scenario because it took up a small area and the lack of hidden units made for solo play. It's a tough fight for the Japanese. In my game the mix of disorientation and early turn ends due to fog of war meant many of the Japanese never got into the fight. The Japanese got few enough units forward that they couldn't have exited enough for a victory. They concentrated on killing Marines to at least get a draw. They came close getting four of the six they needed, but in the end were too scattered and shot up to succeed. I agree with the other AAR that it might make sense to move up the sides and avoid the ridge, but much of the tactics will depend on how the disorientation rolls go. In my games stacks were shooting off in every direction but often not towards the enemy. Despite these criticisms this scenario has the possibility to be a tense contest. Most recommended for solo play since the Marines are generally on the defensive and won't do a lot of manuevering. |
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