Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Stumbling through the jungle
Author joe_oppenheimer
Method Solo
Victor United States
Play Date 2011-01-27
Language English
Scenario Guad012

I picked this scenario because it took up a small area and the lack of hidden units made for solo play. It's a tough fight for the Japanese. In my game the mix of disorientation and early turn ends due to fog of war meant many of the Japanese never got into the fight. The Japanese got few enough units forward that they couldn't have exited enough for a victory. They concentrated on killing Marines to at least get a draw. They came close getting four of the six they needed, but in the end were too scattered and shot up to succeed.

I agree with the other AAR that it might make sense to move up the sides and avoid the ridge, but much of the tactics will depend on how the disorientation rolls go. In my games stacks were shooting off in every direction but often not towards the enemy. Despite these criticisms this scenario has the possibility to be a tense contest.

Most recommended for solo play since the Marines are generally on the defensive and won't do a lot of manuevering.

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