Panzer Grenadier Battles on March 31st:
An Army at Dawn #40 - Task Force Benson Conquest of Ethiopia #27 - Salt Spring
An Army at Dawn 2nd Ed #39 - Restless Energy Spearhead Division #19 - The Cats Return
Afrika Korps #8 - Ambush! Spearhead Division #20 - Wewer
A long way to run
Author campsawyer
Method Solo
Victor Germany
Play Date 2006-03-10
Language English
Scenario HoSU003

This scenario has problems and is very hard if not impossible to win with the Soviets. The victory conditions for the Soviets are to move 6 or more units off the southwest corner of board 6. They start on the north or east side of the board 4. This requires them to move across 2 boards to exit within 21 turns and restricted movement. Given this several units like the HMG's will not be able to make it to the edge. In my notes I have that a change to the length of the game could make it more playable for the Soviets. But as is will always give a German victory.

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