Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
A long way to run
Author campsawyer
Method Solo
Victor Germany
Play Date 2006-03-10
Language English
Scenario HoSU003

This scenario has problems and is very hard if not impossible to win with the Soviets. The victory conditions for the Soviets are to move 6 or more units off the southwest corner of board 6. They start on the north or east side of the board 4. This requires them to move across 2 boards to exit within 21 turns and restricted movement. Given this several units like the HMG's will not be able to make it to the edge. In my notes I have that a change to the length of the game could make it more playable for the Soviets. But as is will always give a German victory.

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