Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
King's Officers #4 Gazala Opening
Author PatC
Method Solo
Victor Italy
Play Date 2011-01-09
Language English
Scenario CCV2004

Both sides set up with forces opposite their respective hill masses in a position to make a dash for the hilltops. During the first few turns both sides jockyed for position with thier armor and Antitank guns. The allies won the races to the hilltops, mostly because the Axis missed a couple of activations during the advance. Several armored steps were lost on both sides. By 1600 there was stalmate on both hills. The axis had suffered 12 step losses including armor and the Allies had lost 9 including armor.

Over the next 6 turns the Axis were finally able to push the Allies off the eastern hill. The conquest was expensive though, leaving the Axis on the eastern hill "hors de combat". The remnant of the Allied force defenting the Eastern hill fell back toward the western hill where the Allies were still in a stalemated position. Several turns later the game ended with the Allies in control of 6 40 meter hexes and the Axis only 4. The axis had also lost more steps than the Allies. Allied Victory. This was a nice little scenario that could have gone either way. The key for both sides is how the armor and ATGs are handled. The axis armor is formatable but not unbeatable. The biggest factor is how both players set up to attack their respective hills. Players must assign troops to both objectives before play and this more than any other factor will determine how the scenario goes. Commit too much to one and the other hill won't fall. Both sides have this decision to make.

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