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This was an overlong (22 Game turns), rather tedious to play effort that should have been properly playtested. Reconquista ably led the outnumbered & outgunned Allied side, and I had the fearsome German Paras in an unbalanced fight. We used the FOW, consolidation and excess initiative optional rules. The Greeks and others probably should be set in hidden mode to make this one a better play-through. As it was the Germans mostly had it their way in the 6 sessions that we took to complete this slog. By the end of game turn 13, the Allied were running out of units, and the remnant on the map were almost all disrupted & demoralized. Losing their senior leader in game turn 15, and the high morale of the Paras meant a near-guarantee of an Axis triumph. Others have reviews this one and I concur with the observations made, the Axis side is just too strong for the opposing force unless the dice gods intervene. This one was a good conflict simulation of the actual battle, but critically unbalanced in favor of the German Paras, IF the Allies mount "all for nothing" counter attacks. Instead, if they stay in dug out positions, in good terrain, and let the Paras come to them, they might be able to stop the Jerries. I give this one a 3, and I think that the more experienced player should take the Allied side in SHARED play. As published, this scenario is probably best played in SOLO mode. |
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