Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Back and Forth
Author campsawyer (Britain)
Method Dual Table Setup + Voice Chat
Victor Draw
Participants vince hughes (AAR)
Play Date 2011-01-06
Language English
Scenario BlSS007

This is just more thoughts on the game played with Vince Hughes. As he said this is a very long scenario, taking over a month, calendar time, to play even with Skype. Why? The need to balance an attack with defending some terrain as well. I generally like these meeting engagement style scenarios as they tend to be the most balanced for play and why I rated it a 4. The other point to make is that with each session the feeling that I had either a winning or losing strategy would change with the rolls of the dice. At the start, I believed that the British force would have enough troops to carry the battle but after the initial attacks, Vinces SS provided to be more than the my Irish Guards could handle. Falling back to the cover of their starting point it was up to Vinces SS to attack. Feeling that his troops would run by the British, I was fearing he could win, but a couple of defensive stands, made me believe that I could hold the SS off. At the last session, the SS had the dice rolls and were able to get off the board for the draw.

Key points to remember, Shermans cannot stand up to PzIVH's and need to seek cover and and fire. M3's provide a nice defensive fire, but once spotted they have to be moved. SS need to be killed and not just roll morale checks.

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