Overcome the Evil Soviets with Dumb Luck & Daring | ||||||||||||||
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Concur with the Juicemen on this one: this is a much better & more challenging scenario than Phase One of the same battle This example was not properly play tested and it shows. The Axis drew much better leaders than the hapless Soviets. The keys to success for the Axis force in our play-through was lucky combat die & morale recovery die rolls and the early death of the Soviet senior leader that heralded a great deal of disorganization & chaos in the Russian force. As described elsewhere, Slovakian light armor did the job well, as a slowly-diminshing, mobile reserve, plugging holes and supporting adjacent-hex counter attacks, until the eventual sunset, when cold steel began prevailing over the low morale Bolsheviks. This one could use a rewrite and a shorter length. Play balance is heavily weighted in favor of the Soviets, and the Axis were very lucky to pull this one off. In shared play, the more experienced player should take the Axis side. This scenario is probably better suited to SOLO play, and I give it a 3, solely due to the fun factor and my aggressive opponent's unfailing good humor. |
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3 Comments |
I agree with the T-Rex. Too unbalanced in favor of the Soviets for shared play, although the Russians made a real fight of it, against a more adept Slovakian/German player. Stick to solitaire with this scenario. A solid 2, would be my assessment.
Oh let me guess . . . the T-Rex had Axis tanks and the stodgy Soviet side didn't have armor.
A T-rex with tanks is way scarier than one without them!