Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Stopped the Mighty Paras - When it Counted
Author treadasaurusrex (Greece, Maori, New Zealand)
Method VASSAL
Victor Maori, New Zealand, Greece
Participants OldPueblo
Play Date 2024-09-27
Language English
Scenario PoCr006

This was a 4-session play-through with the daring & intrepid Old Pueblo leading the attacking German paras intent on taking Maleme airfield and the nearby community of Pythgos. I had the hard-fighting Allied force made up of New Zealanders, including Maoris, and Greeks. We ignored the defense-facvoring-FOW, but used the consolidation, excess initiative, smoke optional rules. The potentially deadly Luftwaffe air support proved mostly ineffective in our go during the mid-and-end game. The paras got chewed up as they landed, as did 6 steps of the defenders.

Others have described the game play in this one, which for the most part, mirrored their experience, particularly as regards the fierce Maorir contingent and the difficulty of coordinating the scattered German force. More Jerry steps were lost than we expected, primarily in adjacent-hex firefights and against the ferocious Maoris in close assaults. Poor dice rolling and multiple leader losses told quickly against the Teutonic attackers. They also suffered a senior leader decapitation on game turn 5 that caused a good deal of disorientation, along with numerous disruptions and leader demoralizations. In the end, the Allies were able to hold Maleme and secure the necessary town hexes.

We give this one a 4, although that was primarily due to it being fun to play with a very aggressive and opportunistic opponent. This closely-balanced scenario is recommended for SHARED and SOLO play.

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