Author |
geofgibson
|
Method |
Solo
|
Victor |
Draw |
Play Date |
2024-09-04 |
Language |
English |
Scenario |
Airb002
|
Oh, this one. I actually took months to finish it off because I chocked from the get-go. The most important thing to playing the game, remember the victory conditions! Don't waste time, as I did, faffing around when the scenario is 10 turns. If you need to take a hex, MOVE and take the hex. I wasted so many turns trying to be sly and move with the protection of the railroad embankment and then scurry into the hedges... oh, ya, one hex spotting distance when you're in the swamp. So, MOVE DOWN THE F'ING SWAMP.
I'm definitely going to run this again sometime and play it "right."
I also noticed that due to a quirk of VASSAL, when hovering the mouse to "see" the units in a stack, it doesn't show the strongpoint in the hex. So I neglected to add somewhat significant DF values which may have made the difference.
In summary, a whole lot of farting around which led to a draw.
Moving on to Airborne #3.
|