Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
What are the victory conditions again?
Author geofgibson
Method Solo
Victor Draw
Play Date 2024-09-04
Language English
Scenario Airb002

Oh, this one. I actually took months to finish it off because I chocked from the get-go. The most important thing to playing the game, remember the victory conditions! Don't waste time, as I did, faffing around when the scenario is 10 turns. If you need to take a hex, MOVE and take the hex. I wasted so many turns trying to be sly and move with the protection of the railroad embankment and then scurry into the hedges... oh, ya, one hex spotting distance when you're in the swamp. So, MOVE DOWN THE F'ING SWAMP. I'm definitely going to run this again sometime and play it "right." I also noticed that due to a quirk of VASSAL, when hovering the mouse to "see" the units in a stack, it doesn't show the strongpoint in the hex. So I neglected to add somewhat significant DF values which may have made the difference. In summary, a whole lot of farting around which led to a draw. Moving on to Airborne #3.

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