Quick & Deadly = Fun | ||||||||||||
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This is a great quick scenario. The night fighting means almost all the direct fire is at adjacent hexes which makes for very deadly fire, especially when combined with Op Fire +1. Americans crossed the Rapido in the far north and south in the first half of the turns, which rocketed by. Then the fighting started and things got messy. Americans lost 6 whole platoons over the next 6 turns, but managed to capture the northern half of the road and also get another 6 platoons across the river. By the end, the Germans closed off the northern crossing and were putting pressure on the southern crossing, but the few platoons which made it behind enemy lines were troublesome. Rating 5/5: Because I love mines, river crossings, special rules (Gustav line) and it was short and quick yet highly engaging. I find many of the smaller scenarios too unbalanced or simple, but this one is loaded with decisions. A perfect small scenario. |
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