Caves & Dying for the Emperor | ||||||||||||||
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This was an intense & bloody slogging match of a fight with the resourceful & determined, CavDo leading the Japanese defenders in a 4-session play-through. I led the Americans assigned a rather tedious, "burn out the caves" mission emphasizing close assaults and many adjacent-hex firefights. We used the FOW, consolidation and excess initiative optional rules. Both sides drew middling leaders. This one is a good scenario to play to get used to creating assault maps, but it was also bit tiresome to play and hard tp maintain one's concentration. Both sides threw many combat 7-die rolls, and there were numerous leader losses, including a Japanese senior leader decapitation. Our encounter included a long series of mostly unsuccessful Japanese counter attacks in the approaches to the several stoutly-defended, caves. Others have covered this scenario in detail - so cutting to the chase - we thought that this was a decent one for SOLO play, as it was too slanted against the Emperor's boys for SHARED play. A solid 3 was the rating for shared play. It would likely rate a 4 as a solitaire effort. |
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