Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Heer (barely) holds off US hill assault: solo play
Author Poor Yorek
Method Solo
Victor Germany
Play Date 2010-12-28
Language English
Scenario BaBu001

German Ldrs: Lt 9-0-0 and Sgt 8-1-0 for set hexes; Cpt 9-1-1 and LT 8-1-0 for reinforcing company

US: Cpt 9-2-1; LTs: 9-1-1 and 9-0-0

US sets up in hexes 0503 and 0603.

Germans enter 0701 -> 0802. US OF rolls are '8' and '7' respectively and Heer units make morale checks. German victory hex units begin digging in. These results were probably the most significant in the scenario.

Essentially, US units move along the light woods then N to attack the easternmost victory hex. Germans pursue from the W.

Turn four: German 30 DF vs US LT/HMG/INF rolls a 7; all US make. All US units now adjacent to, but at level below hex 1006 (maybe I should have taken an extra turn to move the US units east to the contour line to avoid the col shift in the subsequent assault).

Turn five: Germans get init: a '10' roll on the DF column yields a US step loss. US assaults with result of a US step loss (Germans roll a '5' on the 13 col (5 + 1 (ldr) + 1 for defending at higher elevation). Two step losses for the US now which satisfies GER victory condition.

Turns six-eight: assault and adj DF attacks continue. US inflicts two step losses on Heer, but cannot wrest control of hex 1006. Hence, German victory.

Final Dispositions:

Hex 1006 (assault): US: Cpt(dis); LT (G.O.); INF (G.O.); HMG (G.O.); INF (red, dis). German: LT (G.O.); Gren (G.O.); Gren (red, dis) x2.

Hex 0906 US LT (G.O.); INF(red, dis). Hex 0905 GER Cpt; Sgt; Gren; HMG all G.O. Hex 0903 GER LT & Gren (G.O.) - these were never able to move.

My sense is that had those initial US opportunity fires been more severe (even a few disruptions) the situation would have been much more dynamic. As it was, the Germans simply followed the US up to the assault hex of choice. Of course, it was also true that the Germans had a good 30 DF attack also go sour on a '7' roll, so ...

Probably an excellent "starter" scenario.

PS I should note that I ignored the "interruption" rolls choosing to play the scenario out to its full eight turns. Had a '6' been rolled after turn four, a 'draw' result would have attained. Otherwise, as this play developed, any game ending roll for US OBA would have led to a GER victory at that point as the US never had full control of a victory hex and the Heer had inflicted two step losses on the US by turn five.

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