The power of Off-Board Artillery.....and sucky morale checks and recovery doomed the Soviets... | ||||||||||||
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A fun little game that I called after one set of initiations for each side in Turn 5. To summarize this game as succinctly as possible, I would say this showed the power of artillery when you roll well, and the sheer frustration of artillery when you roll a lot of 7's. In the end, the Soviets lost 6 step losses and 1 leader in a matter of 4 turns (compared to the German 3 step losses at that point). Most were caused by compound morale failures during recovery rolls. They just couldn't recover for their lives! Also by the end of turn 4, all Soviet attacks were failed and broken up due to morale recovery failures that caused the units and leaders to flee from the Germans. In the end, I called the game in Turn 5 as there was no way to get enough Soviet units recoverd and move them in for a 2nd attack before time had expired in the scenario rules. |
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