Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
The power of Off-Board Artillery.....and sucky morale checks and recovery doomed the Soviets...
Author Brad_Newcomer
Method Solo
Victor Germany
Play Date 2024-04-19
Language English
Scenario PGUM002

A fun little game that I called after one set of initiations for each side in Turn 5. To summarize this game as succinctly as possible, I would say this showed the power of artillery when you roll well, and the sheer frustration of artillery when you roll a lot of 7's.

In the end, the Soviets lost 6 step losses and 1 leader in a matter of 4 turns (compared to the German 3 step losses at that point). Most were caused by compound morale failures during recovery rolls. They just couldn't recover for their lives! Also by the end of turn 4, all Soviet attacks were failed and broken up due to morale recovery failures that caused the units and leaders to flee from the Germans.

In the end, I called the game in Turn 5 as there was no way to get enough Soviet units recoverd and move them in for a 2nd attack before time had expired in the scenario rules.

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