Cassino ‘44, scenario #6: Point 771 | ||||||||||||
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Cassino ‘44, scenario #6: Point 771 With such beautiful maps, I had to get a third scenario in on this fantastic game. I played a smaller all infantry and support weapons scenario, as I need my gaming table tomorrow for another game, but I still needed a quick PG fix. This scenario is only 12 turns and has a low unit count and with those extra large hexes, it was what I was looking for. The Americans have about twice the forces but will need them as they are on the attack and the Germans are defending a hill hex, point 771. The terrain is difficult for the attacker but the visibility varies each turn with fog and mist, which helped the attacker to close with the enemy, especially since the first couple of turns the German rolled very low on the visibility die-rolls. The Germans do have one strongpoint as well. The two keys to the battle, were two events: during the battle Americans rolled 2 on the dices twice with 24 points of mortar value, blowing out a nice section of Germans and the second big event, was having an American LT with a great leadership value and combat modifier, as it really helped to blowout another hex of Germans as well. The end result was an American Victory, as they controlled Point 771 with very little problem, just about everything thing went their way. It’s always enjoyable to push counters on the Cassino map no matter who wins. |
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