A fun simple game to learn the VASSAL envirnoment with....and a suprise ending | ||||||||||||
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This was my first foray into using VASSAL. Furthermore, this was also my first SOLO Panzer Grenadier game. As such, it was great fun and I enjoyed the VASSAL experience and tool....that is once I spent a few days fretting over using VASSAL and all of the controls. LOL. You know...it's the old dog trying to learn new tricks syndrome. Once I got through the set up and first turn, it was smooth sailing from that point on. Scenario Results: Soviet Victory due to the Germans making an error in that they didn't attack the town aggressively enough in the first couple of turns. My choice was to have two rather large fire teams fire on the Soviets in the town hexes to "soften them up". The problem is that I spent too much time trying to soften them up and ended up losing due to running out of time. In the end, if I had a couple more turns in this scenario, I would have been able to wipe out the Soviets in the assault hex that I did end up attacking too late. Waiting to move adjacent to the Soviet town's defenders was just way too late to remove the Soviet units and wrestle control of the town hexes away from the Soviets. The end result was the Soviets controlling 3 town hexes with 3 Non demoralized units and a leader. The remaining leader and disrupted reduced unit ended the scenario still locked in the assault hex. Interestingly, that disrupted and reduced unit in the assault hex scored a 12 assault roll on the 1 column and caused one of the good order to eventually fail its morale check and end the game demoralized. That was kind of a surprising end to a fun little scenario. Looking foward to many more VASSAL scenarios in the future. |
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