Here we are. Come and get it! | ||||||||||||||
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This was yet another, nighttime slugfest in the jungles, that emphasized the need for illumination and the power inherent in adjacent-hex firefights. ACav led the Japanese and I had the the Marine command. We used the smoke/illum, excess initiative, strategic movement, extended assault and FOW optional rules. strong text Once more. the darn hard to differentiate map boards made this a less that optimal experience for those of us with red-green color vision issues. This scenario gets a 3 from me, mostly due to the bad maps. This was a grim one for the Japanese as their step losses accumulated very quickly. Sure enough, their tanks came right down the trail and into the lion's mouth. As others have reported, one of the keys to this fracas is to setup the American force as close to the beach as possible, forcing the Emperor's troops to concentrate and carefully sequence their close assaults. In action, the broad front Japanese attacks suffered a senior leader elimination at the beginning of the 7th game turn, which caused a promising set of close assaults to collapse. They were rebuilt buy the end of th 10th game turn, but by then there were so many step losses to the attacking Japanese, that their prospects were very dim. Marine counter attacks were nearly always successful in this one. Final step losses were 32 for the struggling Japanese side, and only 5 to the American grunts. An interesting, and kinda balanced scenario that merits play in both SOLO and SHARED play modes. |
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