This was a frustrating and high energy, 6-session go at trying to beat the Treadasaur and his Australians and Dutch in Indonesia. I played the Invading Japanese. We used the FOW, hidden units, consolidation, strategic movement and excess initiative optional rules. This play-through was harder for the defending Allies, but I still lost it for the Emperor by not getting my few remaining troops off the edge of the battle map. That First fire rule was the greatest and best card in my opponent's deck. His second big advantage was that he fought using mixed Allied stacks, concentrated around the exit hexes. I lost lots of leaders, had generally bad luck, lost many soldiers, and threw a great many combat 7-die rolls in this disappointing loss. Truth is, that you just can't predict how a close assault is going to work out!
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