Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Big Fun Maneuver and Urban Combat with the Treadasaurus
Author Tambu (Soviet Union)
Method VASSAL
Victor Germany
Participants treadasaurusrex
Play Date 2024-01-27
Language English
Scenario PaGr017

Thought that we'd give this not-yet-reviewed and barely played ancient scenario a try. I played the defending Russkies in what turned into a wildly exciting, and bigly fun, decently balanced, shoot 'em up on 3 map boards that took us all of 7 sessions to complete on Vassal, usingl with the stinking FOW optional rule after the 8th turn. We started this 24-turn battle last November on Veteran's Day. Heck, what's 9+ weeks over the holidays among friends and very old Reservists with too much beer on hand!

This was one of those all-or-nothing scenarios with strange victory conditions based on step losses (>20 for the Germans to lose, and >33 for the Soviets to lose) OR town hex control (27 hexes for the Germans to take vs 22 for the Soviets to control on Map 2). We had one heck of an armored shootout beginning on turn 16, which extended to the very bloody end. This battle was in serious doubt until the Jerry tanks showed up, and the Soviet senior leader got himself killed on the same turn!

The final step losses were 41 for the very stubborn, but doomed, Soviet defenders and 7 leaders KIA -- and a very near run -- 19 and 5 leaders for the madly running Jerries. The Russians just plain ran out of troops trying to held the big darn town on Map board 2 and had forward deployed too much of their stuff in open terrain dugouts trying to delay and keep the Germans away from the big town on Map 8.

Battle description to be continued when the darn grandkids leave . . . if I can recall what actually happened. Too many distractions, too little time.

I give this combined arms brawl a rating of 4, though it does need editing and a rewrite. I recommend it for solitaire or shared play.

1 Comment
2024-01-29 16:20

This one was a, "closer run thing" than my gracious opponent describes as the Germans had a run of amazing die rolling luck after the Panzers finally showed up on game turn 16. Without the lucky dice, this is one that the Russians seem destined to win.

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