Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
A Long, Hard Fight in the Desert with a Pro and His Boys
Author Tambu (Germany)
Method Face to Face
Victor Germany
Participants Tubac52
Play Date 2024-01-09
Language English
Scenario AAAD022

Lost count of the number of face-to-face sessions, or the amount of beer, that it took to finish this humungous, but well-designed, fight in Northern Tunisia. It was a fight to the finish with the playful and very bold Tubac52 as the American Commander in this 25-turn duel. We did this the old-fashioned way with pieces on the map on a table at his home and somehow managed not to upset the board since we started last October. No pets and no kids sure helped!

I give this one a 4, and would have given it a 5, since it favors the Axis player. Sagunto, Chaco, the Tredasaurus and Miguelibal joined us periodically for beer and salsa - and to give us tactical advice. They were very helpful, especially to my embattled opponent.

We decided not to use the ridiculous fog of war rule, until the end of the 8th turn, so that the attacking Germans could get established on the battlemap. This also meant that they took lots of casualties early, and even more toward the end, since they came right up the darn east-west road with flanking armor and scouts in the hills on either side.The sacrifice in Lanser infantry and engineers was worth it by the end of the scenario when the Americans ran out of armor and SP artillery support.

This is a good one to learn how to maneuver large formations, and to fight and move at night. It might be better as a SOLO fight, but its too much fun for us not to recommend it for shared play.

1 Comment
Comment from Tambu removed by author.
2024-01-15 21:28

This was a very big fight lots of units fought with an intractable opponent. Often, I tried setting up anti-tank crossfires, only to have one or both of the units involved - usually M-3/75 SPAT guns and Stuart light tanks, or even Shermans eliminated by return fire. I do see why the Treadasaur delights in destroying AT guns, now, as that darn towed 88 caused a great deal of havoc until my artillery finally got it in their sights.

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