Nice to Play on a Table Again | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This was a fun to play but flawed scenario that needs a victory conditions rewrite. I fought a face-to-face battle with the redoubtable and cunning, Treadasaur, controlling the Soviet defenders. I managed to secure a draw as the attacking German player. Neither of us won outright, because to win, you have to control all 22 town hexes on Map board 2,. Neither of us could pull off that trick and the Soviets were one step short of their requirement to eliminate 9 steps of German troops. We both drew crapulent leaders and suffered senior leader decapitations - in fact - there were a combined total of 11 leaders killed or captured in this fight. Never have experienced so many leader losses, which including all 4 Soviet Lieutenants, 4 German Lieutenants, plus both side's commanding officers. We ignored the FOW, but used the excess initiative, smoke, strategic movement and extended assault rules. This battle is better played as a solitaire battle, and it is poorly-designed, as written. We give this scenario a generous 2 and do not recommend it for shared play, no matter how much beer there is to drink! |
||||||||||||||
2 Comments |
Yet, another nonplaytested, early example of a poorly-conceived scenario in need of an update & rewrite. Sonora is right about the beer, too! This one will drive a person to drink in SHARED play. Stick to SOLO mode if you give this dog a whirl.
For some time I have wanted to play this scenario. Maybe I should rethink that..