An Army At Dawn, scenario #17: Faid Pass | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
An Army At Dawn, scenario #17: Faid Pass On paper this scenario looks interesting with the French defending the town of Faid, the 60-meter hills behind and the exit west from the Axis advance, which include two groups of German Infantry and heavy weapons, with one group including two units of the deadly Italian Semovente Assault guns. The French have very few anti-tank guns and not enough Infantry to cover all the Axis victory conditions but have ten minefields to help. The problem is, above half the scenario is in the dark of night and the Axis can roll right up to the minefields and have two engineer units to boot. One group of Axis take out Faid and another the 60-meter hills, once this happens both group finish off the few remaining French units in the hills and exit the required amount for a third victory objective. Both sides get air-support in the daylight hours but by then the battle is pretty much decided. I think the Axis only lost three steps and a forth one late to a French air attack. The French lost a ton of steps when it was all said and done, a Major Axis Victory. Put those two Italian assault gun units together with the German SK 10/4 unit and you have a nice Death Star. Not sure how the French can win but worth the try. |
||||||||||||
2 Comments |
A succinct & accurate AAR.
I am playing this one now, online in shared mode, with a worthy & clever opponent leading the French side.
It is certainly an unbalanced scenario that favors the Axis side. IMHO it's a good conflict simulation of the actual battle. However, in the absence of fabulous French die rolling luck, accompanied by simultaneous, miserable Axis luck - it's a very hard pull for the French to come away with a win.
Yep, I agree, this scenario is better played solitaire.