Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Battle of the Bulge, Scenario #13, The Missing Company
Author JayTownsend
Method Solo
Victor Germany
Play Date 2010-01-01
Language English
Scenario BaBu013

Kind of an interesting fast playing game, low unit count as well. I have had one German victory and one American victory so far. Both times I have tried to exit my M5's off the South side of the board. I need to play a third game to break this tie, 1/1. German setup is important in this scenario, as you don't know if the Americans will go for the exit or the towns for the victory! Well let me know how you guys did? I thought it was fun to play, for a fast game, when you don't have a lot of time. I think the only reason I have a one/one victory record on this one, is that the first time I setup my German units out position. I never tried to take the town hexes, only run for the exit with my M5's both times. I figured the StugIII can't cover the whole board. This scenario will most likely always favor the Germans.

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