Another Early PG Scenario in Need of a Rewrite | ||||||||||||||
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I gave this mess a generous 2, becauise it was fun to play. As others have noted in the errata, the victory conditions and special rules are not congruent in this unbalanced and poorly-designed scanario. I played the attacking German side in the 4-session play through with the Treadasaurus as the Soviet player. It turns out that it is much harder to play the Axis side in what we thought would be straightforward scenario with a lot of clear terrain and room for maneuver. Instead, thanks to Rasputitisa mud, this was a bit of a slog that ended in a bloody, German defeat. Suggest that this one is best played in solitaire mode. Not at all suited for shared online play. |
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1 Comment |
I heartily concur with this succinct, AAR and CavDo's conclusions for this early PG series scenario. It could certainly use a rewrite. We flipped a coin to determine the sides to play, and I was lucky to get the Soviet Cavalry outfit that could at least move quicker in the mucky snow & mud than those darn Pz-IVs.
We thank triangular_cube for his erratum note on this one. A better bet for SOLO play only.
It's hard to take and hold a nonexistent town on Map 2 as called for in the VCs when the special rules say to ignore all town hexes on that Map board. The scenario designer must have meant the small town on Map 3.