A Quick Play in the Deep Mud | ||||||||||||||
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Played the Soviet side in this very muddy scenario over 4 sessions with the methodical Treadasaurus leading the road-bound Germans. Lucky for the Russians, the Tiger I unit brokedown on the 7th turn, and there were 5 FOW-shorened turns in our play-through of this seriously unbalanced game. I give this one a solid 2, as there is very little chance fr the Soviets to win if the German player selects the second choice victory conditiona: where he only has to eliminate 16 Soviets steps. My careful opponent mostly kept the invaders on the roads and in the trees. He was was able to take out the 16th Russian step on the 10th turn! The Germans had better luck with die throws, especially in adjacent-hex firefights. Red Army OBA was ineffecive the entire game, as the Germans slow-walked north with their better-morale units proving hard to even slow down. This short fight is probably better suited to solitaire play. I would avoid it in shared play. |
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1 Comment |
I concur with my worthy opponent on all his points made. This scenario is best played in SOLO mode.