Hunted to Near Extinction by a Red Army T-Rex! | ||||||||||||||
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Not much to say about this 24-turn hunt for the almost helpless and lost German crew in the woods. I was the hunted Germans player, and the relentless Treadasaurus was the ultimately successful hunter in the Halloween-like horror of a scenario. We played over 5 sessions using the FOW, consolidation and excess initiative optional rules. There should have been a mercy, or surrender rule, because the wandering Germans are just a moving target in the snowy and dark woods of Russia. Nearly all German units were eliminated in this bloody, and too long, game of chase and smash. Luckily, there were 8 FOW-shortened turns, or the entire German force would probably have been destroyed by the end of turn 20. Both sides drew bad sets of leaders, with a slight edge to the Germans until the inevitable senior leader death changed the game dynamic on about the 7th turn. It was straight downhill for the Jerries from then on, and many combat 7-die rolls were thrown by both sides, almost always at critical moments.. I give this unbalanced, but probably historically accurate battle, a generous rating of 3, and think that this is better played as a solo encounter. Not sure that there is a way for the Germans to escape this one with even a draw. |
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