Too Many Hidden French, Too Long To Make Contact! | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This was a 4 session play-through with the wily and cunning, Treadasaurus playing the defending - and virtually immobile French defenders, using what others have called the: "Fred Schwarz-Elmer Fudd Defense." I handled the advancing, but frustrated, Germans. This "fight" required a very lengthy German movement to contact across the southern and western portion of Map 26. Contact did not happen until the quietly-waiting, French in the northwest corner of Map 26 began shooting at the leading elements of my force. As others have done, I expected to encounter the French fighting positions on the large western hill mass, where these was a French roadblock. The best I could do was to take the village in hex 0605. In retrospect, I should have moved the German reinforcements directly across the battle map as soon as they came on. To my horror - during the 11th and 12th game turn - the French had hidden an infantry platoon in the woods at hex 0908, which moved into the 1-hex town long after the unwary German elements had passed through the area! I give this decent introductory scenario a 3, and suggest that it is best played with a live opponent in online mode. |
||||||||||||||
0 Comments |