Author |
leonard
(Britain) |
Method |
Face to Face |
Victor |
Germany |
Participants |
unknown
|
Play Date |
2023-06-15 |
Language |
English |
Scenario |
RtDk014
|
It’s one of the first scenarios I’ve designed for Road to Dunkirk since it’s such a wellknown action, prelude to the Abbeville battle.
Actually, I’ve played it two times, face to face, with two different German opponents. In the first play, the German set up all his forces in the village of Huppy. I rushed my casseroles (mainly MkVIb tankettes) at him but some dice rolls later many casseroles had became smoking wrecks and the casualty tally made German victory quite certain. Very historical…
On the second match, the German player hid a 37mm AT gun platoon in the southern town, along the road. This time, I made a more cautious approach sending forward the thicker armoured tanks first. The British A13s entered in assault with the German gun but failed to destroy it before the end of the game (6 turns only). The rest of the tanks then charged (but they are so slow !) the village, removing most German victory points for town control. However, despite some success, the British failed to destroy any German unit and since some of the casseroles were burning again, the victory was again for the Germans.
The scenario is an interesting puzzle for the British player : you keep wondering how to do it best to reach a draw or what seems an impossible victory.
My original version of the scenario did not include « efficient fire » of the German AT guns and this could help the British a lot !
I keep to find the scenario quite interesting and fun but it is too unbalanced. So, I gave it a 3.
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