French Tanks Rule! | ||||||||||||||
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This was a relatively short - but fun - 4-session, face-to-face battle with the intrepid & wildly innovative Tankodactyl playing the stouter, defending German side. I led the normally-hapless French attackers, that came out swinging. Oddly, the Germans drew a poor set of leaders who all ended up as casualties except for a single Captain who survived this serious shoot 'em up! It was very enjoyable to play this one on an actual table top with a significant amount of beer & chips/salsa inreach. A considerable number of lucky French direct fire, OBA & close assault die rolls led to the rout of the Boche garrison in the 2-hex viilage of Stonne, as well as the end of both fiendish AT gun platoons by the end of game turn 6. The adjacent 40-meter hills was a much harder nut to crack for the weaker French infantry. Thankfully, the German armored reinforcement were critically delayed for 7 turns, allowing the combined arms French task force to slowly push the Germans off the hill with the heavy tanks being the lethal stars of this show. Likely, the French die rolling luck and the lack of the FOW, made this one much easier for the Allied side, that is to be expected in an attack against dug-in and stronger German units. We did use the consolidation & excess initiative optional rules. This adventure mirrored the historical situation & result very well, with the victorious French side liberating the village as well as the hill mass by the end of game turn 14. I give this unbalanced scenario in favor of the German defenders a rating of 3, and it seems to me that is more suitable for SOLO, or Face-to-Face shared play. It is a decent training scenario with just enough room for maneuver and many decision points. |
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