#20 - Flying Carp |
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Pursuit type scenario where the Polish forces are fighting a delaying action, they enter the game first from the west edge. A German motorcycle company supported by two platoons of sdKfz222s, has the potential to arrive from the same map edge two turns later but you will need to roll a 6 in order for them to arrive, which can give the Pols more time to organize a defense. Two turns after the recon force arrives the main body of the German reinforcements comes onto the map. Key for the Germans is control of the town on map 103 (4pts per hex) and 1pt per step exited off the east map edge while the Pols can get 2pts for each town hex and 15pts if they allow less than 12 German steps off the east edge. Both sides have the opportunity for air support which can be devastating to loaded transports like trucks or wagons. The Germans won a minor victory by 1 point. |
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