#11 - Counter-Stroke at Radekhiv |
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On paper this is a four map scenario but in reality you fight on only two maps, 1-4, the other two I removed as they were not needed (6-8). Set up for the defenders, the Germans, is in and around the town on map 4, depending on who you are playing against, yourself or a partner, determines when the Soviet player finds out his objective for the scenario on turn 8 or 6 respectfully. Regardless which VC is drawn the town is the center of the action. As expected, the German Flak 88s were the key to the German win even though they were hot, then cold, then hot again throughout the battle (dice rolls). The Soviets tried in vain to KO the two 88 batteries but were only able to suppress one of them for a short time. In the end the Soviets were not able to gain control of or contest more town hexes than the Germans. |
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