Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Jungle Fighting #32
Author triangular_cube
Method Solo
Victor Japan
Play Date 2023-02-24
Language English
Scenario JuFi032

This is going to be a very tough go for the Americans, as they have to essentially boardwipe the Japanese with a short turn count and limiting casualties. Its probably basically impossible but not to my standard to get a "1" so its a very low "2".

I suspect the American setup info is wrong, in that they do not have space to fully set up, and they are quite a distance from the Japanese. So much so that they will spend a third of their turns just crossing the map to engage the Japanese. They do so without much trouble, maximizing the open/grass terrain to get in more activations while moving forward against FOW.

The Japanese intended to limit the impact of the road, and American DD (although these are fairly useless in actuality) while also increasing their chances of causing casualties against the weaker Army morale by setting up densely in the south. The USMC in the north does speed along the road and swing south while the Army has a more direct route to contact.

Battle ensues once the Americans break the jungle line, but there are just simply too many Japanese and not enough time. Japan wins easily. Probably aided by a broken setup instruction.

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