Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Jungle Fighting #28
Author triangular_cube
Method Solo
Victor Japan
Play Date 2023-02-18
Language English
Scenario JuFi028

This was a more unique situation compared to the rest of the GIFU, although still with the same fundamental casualty problems for the American VCs. The Japanese are entirely surrounded aside from one hex, and the Americans have tanks, which can fire AT at the entrenchments in this module, making them very powerful. The VCs are what is interesting though. The Japanese have to control hexes (or kill Americans). Any hexes, not just the trenches. They can try to break out in theory (as they did historically the night before?), but are basically frozen in place by the SSR movement limitations :(.

I was actually disappointed in this fact because keeping the Japanese penned up in the shrinking net actually sounds interesting, but alas its a butchers task of clearing them out. They actually only have morale 8 in this scenario! so its completely doable, but the casualty limits are still unrealistic and create the gamey "can the Japanese roll a 2?" exercise that plagues this module.

Aaaanyways. Americans fire at the hopeless Japanese repeatedly as expected and methodically clear out the left and northern trenches. The southeast has the counterattack stack ,anticipaitng the American tanks in the clearing. They roll lucky to move and assault (I guess this is vague as to whether or not they need to but i played they did), and are able to clear out the HMG and M5 in the clear hex. This alone is enough for the win, but the silly part happens after. Americans pummel the hex next turn on the 60 column OBA, and dem all 3.... who flee (without having to roll to move presumably).

Americans walk into the trench for the last piece, but... have to chase down those fleeing Japanese that broke out the net demoralized. As soon as they recover morale, they are now controlling hexes again and spread out. Americans with the aid of OBA and leader movement rates DO catch and eliminate them before the end of the scenario for a total board wipe (aside from one Japanese Lt who disappeared into the Jungle).

Still too many losses taken though, so they cant win and Japan does. I really dislike the VCs in this module...

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