Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
A Painful & Costly Draw
Author treadasaurusrex (Soviet Union)
Method VASSAL
Victor Draw
Participants OldPueblo
Play Date 2023-02-18
Language English
Scenario PaGr005

This was a fast-paced, 2-session play-through with the bold & aggressive, OldPueblo leading the defending German side. I led the fragile Soviet side in this unbalanced, fracas. We used the consolidation, excess initiative, smoke/illum and extended assault optional rules. Both sides drew lousy leaders, in this scenario, which is in need of a rewrite.

Others have reported on this one, so this will be a brief AAR. The Germans tried defending too much ground, and the Red Army was able to either slip through existing gaps in the line, or bludgeon their was through the forward-deployed strong points. This was a costly business, but at least they had armor support, that fought surprisingly well, when combined with traditional cavalry. Killing AT guns is a fine sport for cavalry units if used correctly. The tragedy, today, was the combined 16 combat 7-die rolls that we threw and the near constant loss of leaders that repeatedly discombobulated actions for both sides. The Germans suffered a senior leader decapitation during game turn 7 that turned a likely Germa victory, into a grinding draw. Russian attacks collapsed over-and-over again. Multiple German counter attacks failed, usually in very bloody fashion. The darn German artillery batteries, suffered a nasty set of blows, but we literally were running out of units to play with, by the end of game turn 10. We fought on to a frustrating draw in this non-playtested encounter.

I give this one a generous, 3. It's far more suitable to SOLO, than shared play, IMHO.

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