Jungle Fighting #16 | ||||||||||||
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This is a very small, and very limited scenario that is very imbalanced towards the Japanese. They really just need to sit tight in their entrenchments/dug in hill line and let the Americans fail to take the hill and they will win. Seeing the W/L record on this one pretty much confirms it. Seeing as thats less fun, I played an active Japanese defense and used my 2 xINF as a counterattack stack which moved north of my forward trench and hit the American HMGs which were firing for no effect at the trenches. An artillery duel resulted in dem'd HMGs and no damage to the morale 9 INF who swept them off and hit the kill count limit by turn 3. Seeing as its only 7 turns, that wasnt THAT early. Not much to see or say here. 7 turn micro scenario that forces the Americans to get on with it taking a hill, but the Japanese can counterattack and knock them off balance even quicker. |
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