Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Deja Vu All Over Again
Author Matt W
Method Solo
Victor Germany
Play Date 2010-11-27
Language English
Scenario AirI020

Most of the latter scenarios of Airborne work this way. A large mixed force of American has to root out a moderately sized German force of equal morale from tough terrain. And they have to do it with light losses.

In summary the Americans lose. They will lose exceptionally fast if the sighting rules developed in the articles are used. A couple of strong infantry/HMG sections will devastate the unsuspecting Americans as they blunder into the hedgerow terrain.

While the game is useful in showing the mechanics it is difficult to see how to "win" many of the scenarios. It would seem some work on the victory conditions would be a huge help to these later scenarios. Again the use of a road control victory condition with higher potential losses for the Americans (I lost four of the limit of 7 steps within the first two turns...). So, control the road between the town at 0803 and at the north end of the causeway and lose no more than twice the number of steps lost by the Germans by the end of the scenario and you win, otherwise the Germans win.

As it is written the scenario only gets a 2. It would come higher with a more acheivable result.

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