Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
problematic but promising
Author t1M0t8yk
Method Solo
Victor Soviet Union
Play Date 2023-02-10
Language English
Scenario EFDx022

I played through about ten turns of this scenario. I agree with others who highlight its main problem: the Germans are far too dependent on the bridge not being destroyed. I don't think they have a realistic chance to cross the major river with enough units to take the large town when the Reds can target the lone engineer unit with mortars, OBA, and whatever other units are near it and there's a 50% chance the bridge is blown up by the Soviets. That's what happened on turn 10 of my play. I didn't think it was worth it to play on. I think one typically needs to be very methodical and patient playing PG. I don't think there's much chance the Germans get enough units across the river to completely capture the town without the bridge.

That being said, I think the scenario has promise. It does have an interesting mix of opposing forces. If I play it again I think I'd house rule removing the Red Army engineers, thus keeping the bridge intact.

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