Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Tank Battles #42
Author triangular_cube
Method Solo
Victor Soviet Union
Play Date 2023-02-06
Language English
Scenario TaBa042

See my noted errata on the map layout, I played with that, but it could be wrong. Anyways...

This one never really got going.The Germans and Soviets are set up to race to contest the big town on 2 and then the Germans must roll into the towns on 4 and 1 while limiting losses. Pretty standard objectives. However the Soviets set up ever so much closer to the town, and have tons of tanks. They will beat the Germans to it if they try and have easy pickings for their massed arty with the trucks/artillery the Germans are lugging with them. As trucks count for casualties, these pile up really quickly and the Germans hit their step loss max via arty on their guns + Op fire approaching the tanks in the town.

The Soviets did roll well to achieve this, but this one could use a few tweaks to make it a bit better. As is, it seems the optimal solution is for the Soviets to just rush the town on 2 and rain fire down on the Germans while leaving their BM-13s on 4, within range (debate aside), and a token force on 1 to stop the motorcycles from rushing in. The Germans then must slog through the town on 2 including adjacent op fire in the open ground against stacks of T-34s and T-60s with scant AT fire options besides close assault.

Decisive Soviet win in a short few turns.

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