Tank Battles #37 | ||||||||||||
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This one throws a huge amount of men on both sides fighting over the town on board 1. VCs are going to tend towards a draw, as it is most likely both sides are going to achieve their kill counts due to the sheer amount of men involved. That leaves control of the town itself as the deciding factor, and it will likely be contested at the end of the game. Germans have more men, but few tanks, and what they do have is going to arrive in waves of reinforcements so they have to withstand the initial Soviet attacks which have tons of rocket artillery and Guards tanks. The germans deploy mostly in the town, as that is what they need to hold on to, with some AT guns and HMGs on the nearby hill tops in entrenchments. Having no space left over for more units unless they triple stack, they through the 20s and some INF dug into the field as a bit of a road bump, as its expected that the Soviets will meander through there to avoid enemy fire on approach to the town. Soviets run over the road bump with their RKKA body, while the Guards run over the hill. Guards hit the town as the first German reinforcements drive directly at the RKKA and tear up the low morale men while they were getting ready to converge on the town with the Guard. Guards get a foothold in the town but never take the whole thing, and the Germans are unable to claw them out over the remaining turns ending in a draw. If the Soviets do get the town before the Germans get their 2nd reinforcement group they can probably hold out. Maybe not, but it was a good one. |
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