Author |
thomaso827
|
Method |
Solo |
Victor |
Germany |
Play Date |
2023-02-04 |
Language |
English |
Scenario |
RtDk002
|
This small scenario is great for filling that off period in an otherwise busy day. But right at the start, things went bad for the British defenders. Turn 1 and the first random event, logistics shortfall for the British. Negative modifiers for direct and bombardment fire, reduced movement by 2 for vehicles and a reduction of initiative by 1. Turn 3, German efficiency, just as the Germans were ready to assault the small North-central town, so one unit shoots twice before everyone else attacks, and that unit rolled well, demoralizing the one defending platoon in that town hex and making it that much easier for the assault. Turn 9 and the British tanks get mired just before the planned assault to try to retake (or at least contest) the town, but not before 2 very successful barrages took out both Bren platoons, while still loaded Germans got the 4 points needed for their major victory, with only the German AT gun and wagon killed along the way. Not the way I thought it would go, but the dice gods were not on the British side today. All the same, a very interesting and engaging game.
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